![]() ![]() And if it hasn’t yet, there is still a bit of time left before its headset is rumored to be released to the world – if it even launches with these apps at all. If Apple hasn’t been able to bring its VR headset’s weight down sufficiently then wearing it for long stretches of time could cause some serious neck ache – we tried working in VR for a week with the Quest Pro and that was one of our main issues.Īpple has undoubtedly considered these faults though, so hopefully it’s already found ways around these problems. Both of these solutions are generally more tedious than simply working on a traditional PC or tablet. For a start, if you wanted to show someone the edit you’ve been working on you’d either have to send your project to a separate device connected to a monitor, or take your headset off and pass it from person to person so they can each get a good look. That said, this setup may not be issue free. ![]() Further, you’d be able to take advantage of the space afforded by VR and maybe even have a multi-touch screen setup.ĭirect touch is one of the best hand-tracking features (Image credit: Meta) Many VR goggles you can use, for example (2-200), - Google Cardboard - ZEISS VR ONE - Homido - Durovis Dive - DODOcase - Andoer - Stooksy - VRB60.3D - Archos - visusVR - Refugio 3D - ColorCross VR - VIGICA Virtual Reality Headset - SUNNYPEAK - SimpleVR - A24 Colorcross - JoyGeek Google Cardboard - TechIntheBox ColorCross - EightOnes VR. with NFC tag Color Cross Universal Google Cardboard with USB Gamepad Rocker RockingBar Wireless Mouse Selfie Remote Shutter Control APP Handles online. The field-of-view may differ for other eye-to-lens distances or screen sizes NOTE: The field-of-view of non-circular views is calculated as the circular area that is equal to the area that the view covers in fish-eye projection. The stereoscopic field of view was 57.6 degrees. If Apple introduces a feature similar to direct touch found on the Oculus Quest 2 and Meta Quest Pro – which allow you to tap and swipe on virtual screens as if they were a touch screen – then you’d be able to interact with Final Cut Pro and Logic Pro in VR almost exactly as you would on an iPad. The measured total field of view of ColorCross VR was 59.0 degrees. If the VR headset is going to have impressive computing capabilities it needs something to do with them, so why not load it up with some great iPad and Mac apps?Īdditionally, leaks have teased that you’ll interact with Apple VR apps using hand tracking rather than controllers. If the rumors are true, the headset will be powered by an M2 chip – the same silicon powering Apple’s best computers and tablets. ![]() Expect the expected from Apple’s VR headsetĬonsidering the supposed specs of the Apple VR headset, we wouldn’t be surprised if Logic Pro and Final Cut Pro were available to use on the device, either. ![]()
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